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Game Developer

micro1 logomicro1$25–$60/hr
Remote in 58 countries

United Arab Emirates, Argentina, Austria, Bangladesh, Belgium, Bahrain, Brazil, Belarus, Canada, Switzerland, Chile, Colombia, Germany, Denmark, Algeria, Egypt, Spain, Ethiopia, France, United Kingdom, Ghana, Greece, Hong Kong, Indonesia, India, Iraq, Italy, Jordan, Japan, Kenya, Kyrgyzstan, Kuwait, Kazakhstan, Lebanon, Sri Lanka, Libya, Morocco, Mexico, Malaysia, Nigeria, Netherlands, Oman, Peru, Philippines, Pakistan, Palestine, Portugal, Qatar, Russia, Saudi Arabia, Singapore, Thailand, Tunisia, Taiwan, United States, Uzbekistan, Vietnam, South Africa

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About the job

Role Title: Game Developer

Role Type: Contractor

Location: Remote

micro1 is engaging Game Developers to contribute to a pioneering customer project focused on evaluating and advancing AI capabilities in the domain of game creation and interaction. In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required - your domain knowledge is what matters. Leverage your hands-on experience to build authentic debugging and feature challenges within real game projects, directly impacting how AI agents learn to analyze, play, and develop games. Developers from all backgrounds - whether from AAA studios, indie circles, or solo projects - are encouraged to participate.

Scope of Work

  • Design and build small-scale game projects or interactive scenes in a major game engine to serve as the foundation for assessment tasks.
  • Integrate realistic gameplay bugs that require thorough playtesting and on-screen analysis to discover and resolve.
  • Develop multifaceted gameplay feature challenges that rely on multiple in-game systems and mechanics.
  • Draft clear and concise briefs for each task, emulating the style of instructions from players, designers, or producers.
  • Create comprehensive reference solutions - including both bug fixes and feature implementations - for every assignment.
  • Define detailed success criteria, including input sequences, expected visual outcomes, and verifiable in-game states.
  • Conduct end-to-end playtesting of each task to guarantee reliability and solvability.

Preferred Qualifications

  • Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts.
  • A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits). Your portfolio is the most important part of your application and plays a major role in our selection, so please include the work that best represents your skills.
  • Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities.
  • Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic.
  • Proven ability to identify and resolve gameplay issues through iterative playtesting.
  • Strong written communication skills for drafting precise task instructions and acceptance criteria.
  • Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects is a plus.

Compensation Structure

Compensation is output-based; experts are paid per task that meets the project specifications. The time required to complete work may vary depending on the expert’s experience and workflow. Minimum submission requirements apply. Experts must submit a minimum of tasks per week.

Where you can work from

This job is 100% remote, for applicants who live in these 58 countries: the United Arab Emirates, Argentina, Austria, Bangladesh, Belgium, Bahrain, Brazil, Belarus, Canada, Switzerland, Chile, Colombia, Germany, Denmark, Algeria, Egypt, Spain, Ethiopia, France, the United Kingdom, Ghana, Greece, Hong Kong, Indonesia, India, Iraq, Italy, Jordan, Japan, Kenya, Kyrgyzstan, Kuwait, Kazakhstan, Lebanon, Sri Lanka, Libya, Morocco, Mexico, Malaysia, Nigeria, the Netherlands, Oman, Peru, the Philippines, Pakistan, Palestine, Portugal, Qatar, Russia, Saudi Arabia, Singapore, Thailand, Tunisia, Taiwan, the United States, Uzbekistan, Vietnam and South Africa.

From micro1's job posting, checked 7 Nov 2026. The employer's own page is the final word on requirements and availability. This is work on AI systems for an AI company, not for a space employer: never share export-controlled or proprietary technical data in a task, an application or an interview.

About micro1

Hourly AI-training contracts for engineers, scientists and developers, matched after an AI interview.

How it pays: Paid in US dollars through Deel twice a month (for the 1st to 15th and the 16th to month end, processed within five days), withdrawable to a bank, PayPal, Wise or Payoneer.

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