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Space careers, explained.

Rockets, satellites and the ground systems behind them are designed, built and flown by engineers, technicians, software developers, operators and many more. These guides explain how the industry hires: who the employers are, what the work pays, which rules decide who may apply, and the paths into engineering and technician roles. When you are ready, browse the open roles.

Pay figures come from the live open roles wherever enough of them state a rate, and from the dated benchmark otherwiseupdated 29 Oct 2026, 13:01 UTC

Guides

How the space industry hires, in depth.

Each guide is researched from the employers' own pages, government data and the regulations themselves, with every figure linked to its source.

The map

The kinds of space work.

Every kind of work on the board falls into a family, sorted by what you bring to it. Find the family that fits your background, then open a guide to see if the work is for you.

Design & engineer

Engineer the rockets, spacecraft and the systems inside them.

You design, analyze and prove the vehicle itself: its engines, structures, electronics, radios, software and the way they work together. Nearly every role here asks for an engineering, physics or computer science degree, and the employers value hands-on hardware projects as much as grades.

Designing, building and test-firing the engines, motors and thrusters that move rockets and spacecraft.

$104k–$215k/yrtypical payLearn →

Designing and analyzing a vehicle's structures, tanks, mechanisms and thermal control so it survives launch and space.

$110k–$216k/yrtypical payLearn →

Designing the flight computers, power systems, circuit boards and wiring that run a rocket or spacecraft.

$120k–$260k/yrtypical payLearn →

Designing the antennas, radios, signal processing and payloads that let satellites communicate, sense and image.

$135k–$269k/yrtypical payLearn →

Writing the software and algorithms that fly a rocket or spacecraft, from embedded code to guidance and orbit control.

$135k–$234k/yrtypical payLearn →

Make sure every part of a rocket or satellite works together, then prove it on the ground before it flies.

$108k–$230k/yrtypical payLearn →

Build, test & fly

Make the hardware with your hands, check it and fly it.

You build what the engineers design, inspect it, move it to the pad and fly it: technicians, machinists, welders, inspectors, launch crews and flight controllers. Many of these roles are hourly and open without a degree, through a certificate, an apprenticeship or military experience.

Build rockets and satellites by hand and machine: machining, welding, composites, harnesses and assembly.

$62k–$170k/yrtypical payLearn →

Run the launch pad, the countdown and the spacecraft in orbit, often on shifts around the clock.

$104k–$210k/yrtypical payLearn →

Check that every part is built right and every site is safe, from inspection and NDT to mission assurance and EHS.

$85k–$190k/yrtypical payLearn →

Software, data & the business

Run the ground systems, the data and the company around the missions.

You build the software on the ground, turn what satellites see into data people buy, keep the factory supplied and run the programs, contracts and money. Your background can come from outside aerospace: software, data science, logistics, finance and program management all transfer.

Write and run the software, networks and IT systems that operate satellites, factories and launch sites.

$136k–$265k/yrtypical payLearn →

Turn satellite images and sensor data into maps, measurements and intelligence, and help design the instruments.

$151k–$220k/yrtypical payLearn →

Buy, plan, store, ship and maintain everything a space company needs, and keep its plants and launch sites running.

$70.7k–$185k/yrtypical payLearn →

Plan, fund, sell and staff space programs: program management, scheduling, finance, contracts and export control.

$110k–$245k/yrtypical payLearn →

Not sure where to start?

Pick by what you already have.

You are starting out

Who hires in space, where the jobs are, what employers screen for and how applications and interviews work, step by step.

Start with the job guide →

You have, or are studying for, an engineering degree

The disciplines inside a launch or spacecraft company, the degrees and projects employers value, and how engineers progress.

See the engineer path →

You build things with your hands

Technicians assemble, wire, test and launch the hardware. The certificates, programs and apprenticeships that lead there, without a degree.

See the technician path →